
It is one of those games that I just keep on thinking about when my brain gets a bit of downtime. Phantom Brigade is a great game if you really enjoy tactical combat and giant robots fighting.
The phantom brigade full#
There is a ton of depth to this game that enables you to take full control and advantage of every situation you are in. Sometimes destroying the enemy is not the best option as they may surrender, giving your convoy some much needed resources. There are also other tactical elements that you must consider when you take the battlefield. You can pick up and move your convoy to various locations and it all acts out in real time, so you need to plan your movements carefully. I haven’t even touched on the expansive world map that will have you fighting for the Capitol of the area. It takes a bit getting used to, but when I finally hit that stride, it clicked, and I really felt like a battlefield mech master. After about 20 or so minutes, I was skating through the demo mission, taking out tanks and experiencing a more natural feel. To be fair, as much as I loved this game, there is a lot to do and sometimes it could be hard to manage, but that is fine.

I was also shown several menus where I can set loadouts, manage my mechs, and even customize their color scheme. Slowing down time to see my mechs fight threw me back into my Gundam days (specifically 08 th MS Team). There is a literal ton of comments I can make about this game because it is an absolute blast. If you are slick enough, you can line-up enemy shots to promote enemy friendly-fire, which helped me take down one of the more powerful mechs within the demo. Bullets and other artillery are all rendered and have their own physics, meaning that attacks could fail, hit specific parts of the enemy, and even ricochet. This is because no matter how much I planned, there is always a chance that something didn’t quite go the way I hoped. Once I had my movements planned, the action occured, and this is my favorite part of the entire game seeing the fruits of my labor play out in a way that has me on the edge of my seat. When I started to immerse myself into these moments of planning multiple actions within my turn, it began to look like an audio editing dock, where actions each have their own track. Indicators told me exactly where our mechs would meet. Enemies have attack cones with projections of when and where they plan to attack, so I had to move my units in calculated formations to counter their actions.Īt one point in the demo, I rushed an enemy with my shield, planning exactly where I was running along with when and where I put my shield up. So, if I moved, I could tactically plan exactly where I wanted to stop. When I selected my action, I had to place said action on the tracker and as I did so, I was able to see the enemy’s actions. I had a suite of actions which include run, attack, block, and more. I had to figure out a way to progress the action, complete my mission, and counter every attack I could. How does this work? There is a time tracker at the bottom that you can move your cursor through to see what the enemies intend to do, when they will do it, and what they will do “it” with. Much like the mechs within the game, there are a ton of moving parts that really makes this game stand out.įirst, combat happens in five second intervals and simultaneously, as I said before. While other strategy titles have you acting in turns, Phantom Brigade spins the concept on its head as everything that happens within the game occurs simultaneously. Phantom Brigade is what I would consider a “cinematic, tactical” game. When I say that this game is unique and features a gameplay concept that I have never experienced before, I really mean it.

I love nothing more than seeing giant robots destroy each other on the battlefield, so it is no surprise that I immensely enjoyed my hands-on demo of Brace Yourself Games’ Phantom Brigade. To say I am a fan of mechs is an understatement.
