
A perfect fit for the faux-retro visuals of the game itself, the soundtrack is as authentic as they come and manages to get the pulse racing in the same way that classic coin-op tunes did in the '80s and '90s. The music is supplied by Javier Garcia, a chiptune musician who is better known by the name of Gryzor87.

Experimenting with these and other weapons is key, and unlike Ghosts 'n Goblins you aren't saddled with unwanted pick-ups - the weapon icon cycles through all of the available options so you can always get the one you desire. Axes are powerful and are chucked in an arc, as is Holy Fire. The default sword is your basic projectile and shoots directly forwards, while weaker daggers fan out in groups of three, allowing you to hit targets above and below you. It's possible to throw weapons in the four main directions of the compass, so you can hit enemies above you and hurl them downwards when jumping.Īt various points you're given the opportunity to pick up another weapon, with each variant coming with its own inherent strengths and weaknesses.

Our hero Don Ramiro is a close match for Arthur, and can hurl projectile weapons at his foes (although getting hit merely knocks off one of his three hearts - you don't get to see him running around in his underwear in this title).

Inspired by sixteenth-century Spanish literary classic Amadis of Gaul and set in the historical Kingdom of Castile, the game feels very much like a spiritual successor to Capcom's arcade classic.
